Virtual Classroom Market is Projected to Reach USD 19.6 billion by 2023

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Report determine and forecast the virtual classroom market by component (solutions, services, and hardware), deployment modes, user types, and regions from 2018 to 2023 and analyze various macroeconomic and microeconomic factors that affect the market gro

(EMAILWIRE.COM, March 18, 2019 ) The major factors driving the virtual classroom market include the wide acceptance of AR or VR for corporate training and development, continuous innovation in VR/AR technologies, increased participation and engagement in learning, demand for personalized learning experiences, and the use of connected devices in virtual classrooms.

The virtual classroom market size is expected to grow from USD 9.3 billion in 2018 to USD 19.6 billion by 2023, at a Compound Annual Growth Rate (CAGR) of 16.2% during the forecast period.

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PCs, tablets, and mobile devices play an important role to enhance the learning process of students and employees. These devices need to be implemented with applications and strategies designed to meet needs of users. The growing adoption of the Bring Your Own Device (BYOD) policy and its implementation have seen steady and impressive growth in the last few years. For instance, Intel has implemented the BYOD policy throughout the organization by providing 30,000 mobile devices to its employees for the training and development purpose. Mobile computing devices convert the conventional classroom into mobile-centric education.

North America is one of the major contributors to the virtual classroom market, due to technological developments. The US and Canada are the top contributing countries to the virtual classroom market in this region. These countries have established economies, which empower them to strongly invest in R&D activities. Moreover, the rapid development of the startup culture and high adoption of technologies in education are expected to fuel the growth of the virtual classroom market in North America.

The major vendors covered in the virtual classroom market include Sony (Japan), Samsung Electronics (South Korea), HTC (Taiwan), Google (US), Microsoft (US), Panasonic Corporation (Japan), Hitachi (Japan), Barco (Belgium), LG Electronics (South Korea), Veative Labs (Singapore), Cisco (US), Blackboard (US), Dell (US), IBM (US), Saba Software (US), Oracle (US), Edvance360 (US), Electa Communications (US), BrainCert (US), SKYPREP (Canada), Impero Software (UK), WizIQ (India), BigBlueButton (US), Digital Samba (Spain), and TutorRoom (Taipei).

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