3D & 4D Technology Market expected to be worth 314.17 Billion USD by 2022

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3D & 4D Technology Market by Technology (3D Cameras, 3D Scanners, 3D Sensors, Head-Mounted Display, 3D Smartphone, 3D Glasses, 3D Projectors, and 3D Printers, 3D Gaming, 3D Cinema, 3D Navigation, 3D Animation, 3D Motion Capture, 3D Metrology, 3D Gesture R

(EMAILWIRE.COM, December 05, 2018 ) According to a new market research report "3D & 4D Technology Market by Technology (3D Cameras, 3D Scanners, 3D Sensors, Head-Mounted Display, 3D Smartphone, 3D Glasses, 3D Projectors, and 3D Printers, 3D Gaming, 3D Cinema, 3D Navigation, 3D Animation, 3D Motion Capture, 3D Metrology, 3D Gesture Recognition and 4D Printing), and Region - Global Forecast to 2022", the total market is expected to reach USD 314.17 Billion by 2022, at a CAGR of 16.17% between 2016 and 2022. The major drivers for the growth of 3D & 4D Technology market is rising need of 3D contents in entertainment & animation industry and the growing CAD-based manufacturing applications of individualized custom parts and components.

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Entertainment industry to drive the growth of the 3D & 4D Technology market

In terms of the development of the 3D technology, demand from the entertainment industry has played a major role, because the emergence of this technology began with the products related to images and viewing of entertainment. The core products related to this application are 3D cinema and 3D animation. 3D technology has been used in the entertainment industry in the past. The recent developments in the 3D advertisement is expected to drive the demand. The trend of consumers experiencing new means of entertainment is a driver for the 3D entertainment industry. The 3D technology is not only limited to cinema in the entertainment sector as applications such as 3D printing and 3D navigation technology are some of the emerging products in the market.

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North America to hold the major market share

The report also covers the 3D & 4D Technology market based on different regions– North America, Europe, Asia-Pacific, and Rest of the World (RoW). The major markets of 3D and 4D technology market are 3D gaming, 3D printing, and 3D displays, which are responsible for Americas being the major region for the growth of 3D and 4D technology in terms of revenues. In the U.S., 3D gaming has become very popular with advanced and simplified 3D technology; also the ability of 3D printing to revolutionize the manufacturing process has generated huge revenue in the U.S. for the 3D and 4D technology market.

The major existing companies in the 3D & 4D Technology market include Samsung Electronics Co Ltd.(South Korea)., Faro Technologies, Inc. (U.S.), Hexagon AB (Sweden), Autodesk, Inc. (U.S.), Dassault Systems S.A (France), 3D Systems Corporation (U.S.), Stratasys Ltd. (U.S.), Dreamworks Animation SKG, Inc. (U.S.), Vicon Motion Systems Ltd.(U.K.), Barco NV (Belgium), Dolby Laboratories (U.S.), Sony Corporation (Japan), Google Inc. (U.S.), Cognex Corporation (U.S.), and Qualisiys AB (Sweden).

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The scope of the report covers detailed information regarding the major factors influencing the growth of the 3D & 4D Technology market such as drivers, restraints, challenges and opportunities. A detailed analysis of the existing key players has been done to provide insights into their business overview, products & services, key strategies, new product launches, agreements, and recent developments associated with the 3D & 4D Technology market.

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